5 Comments
I like the setup
Not really used to Caldari ships but wouldn't it be possible to
to avoid the vulnerability during initial approach by replacing the afterburner with a MWD? I know it would take away from the transversal velocity but replacing the tracking computer for the shieldbooster may make up for the increased damage taken.
Would require good fitting skills to be able to fit both modules efficiently due to the cap penalty but I'd think it's worth a test run.
Any opinions?
Welcome back =)
Rather similar to my hawk setup:
3x 125mm II's, 1x Standard Launcher II
Small shield boost II, 1mn AB II, Top named cap charger (though it could be T2 if i bothered) and scram/web/Em hardener/painter depending on what i'm looking at
2x T2 Magstab II's
6-8km optimal with AM, though Spike S throws it out to 32km :-O
I swap between precision and normal missiles depending on the target (i mainly mission in this thing, but its nice for belt ganks with a scram)
Good call - I took a look and the MWD and shield booster will fit if I drop the PDU and add a MAPC. I hadn't really thought of that before. It's a huge hit to the cap but if I use the MWD to approach the turn it off it's sustainable.
Nice setup, thanks for this page.
I use a similar setup with lots of success.
Just a remark, i think AB + webber is overkill. Drop one:
-Drop AB if you are fighting drone ship (notusefull in defense)
-Drop Webber if yo uare fighting missile/gun ship.
Then you can add a shield extender to add durability to your ship.
Merlin can have a nice DPS and surprise your opponent especially if you use T2 ammo ( !! only on webbed target ).